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<a href="particle__dynamics__algorithms_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* -------------------------------------------------------------------------*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> *                              SPHinXsys                                   *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> * --------------------------------------------------------------------------*</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * SPHinXsys (pronunciation: s&#39;finksis) is an acronym from Smoothed Particle    *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> * Hydrodynamics for industrial compleX systems. It provides C++ APIs for   *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * physical accurate simulation and aims to model coupled industrial dynamic *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> * systems including fluid, solid, multi-body dynamics and beyond with SPH  *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> * (smoothed particle hydrodynamics), a meshless computational method using *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> * particle discretization.                                                 *</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> *                                                                          *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * SPHinXsys is partially funded by German Research Foundation              *</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> * (Deutsche Forschungsgemeinschaft) DFG HU1527/6-1, HU1527/10-1                *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * and HU1527/12-1.                                                         *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * Portions copyright (c) 2017-2020 Technical University of Munich and      *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> * the authors&#39; affiliations.                                               *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> * Licensed under the Apache License, Version 2.0 (the &quot;License&quot;); you may   *</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> * not use this file except in compliance with the License. You may obtain a *</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.        *</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> * --------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#ifndef PARTICLE_DYNAMICS_ALGORITHMS_H</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#define PARTICLE_DYNAMICS_ALGORITHMS_H</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="base__particle__dynamics_8h.html">base_particle_dynamics.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="base__particle__dynamics_8hpp.html">base_particle_dynamics.hpp</a>&quot;</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_s_p_h.html">SPH</a></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;{</div><div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_particle_dynamics_simple.html">   48</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_particle_dynamics_simple.html">ParticleDynamicsSimple</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics.html">ParticleDynamics</a>&lt;void&gt;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;    {</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics_simple.html">ParticleDynamicsSimple</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body)</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;            : <a class="code" href="class_s_p_h_1_1_particle_dynamics.html">ParticleDynamics&lt;void&gt;</a>(sph_body),</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;              functor_update_(std::bind(&amp;ParticleDynamicsSimple::Update, <span class="keyword">this</span>, _1, _2)){};</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_particle_dynamics_simple.html">ParticleDynamicsSimple</a>(){};</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics_simple.html#a0d84f20b598c6da0894b837b94940bc3">exec</a>(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> parallel_exec(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) = 0;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        <a class="code" href="namespace_s_p_h.html#aa72cf1f63790f923a029b77f683b9a5e">ParticleFunctor</a> functor_update_;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    };</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    <span class="keyword">template</span> &lt;<span class="keyword">class</span> ReturnType, <span class="keyword">typename</span> ReduceOperation&gt;</div><div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_particle_dynamics_reduce.html">   69</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_particle_dynamics_reduce.html">ParticleDynamicsReduce</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics.html">ParticleDynamics</a>&lt;ReturnType&gt;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    {</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics_reduce.html">ParticleDynamicsReduce</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body)</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;            : <a class="code" href="class_s_p_h_1_1_particle_dynamics.html">ParticleDynamics&lt;ReturnType&gt;</a>(sph_body), quantity_name_(<span class="stringliteral">&quot;ReducedQuantity&quot;</span>), <a class="code" href="class_s_p_h_1_1_particle_dynamics_reduce.html#a0da29bb747776e41caa375d67be5b656">initial_reference_</a>(),</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;              functor_reduce_function_(std::bind(&amp;ParticleDynamicsReduce::ReduceFunction, <span class="keyword">this</span>, _1, _2)){};</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_particle_dynamics_reduce.html">ParticleDynamicsReduce</a>(){};</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;        ReturnType InitialReference() { <span class="keywordflow">return</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics_reduce.html#a0da29bb747776e41caa375d67be5b656">initial_reference_</a>; };</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        std::string QuantityName() { <span class="keywordflow">return</span> quantity_name_; };</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;</div><div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_particle_dynamics_reduce.html#ac99d4c39007ae77d09e51261ffc8528d">   80</a></span>&#160;        <span class="keyword">virtual</span> ReturnType <a class="code" href="class_s_p_h_1_1_particle_dynamics_reduce.html#ac99d4c39007ae77d09e51261ffc8528d">exec</a>(Real dt = 0.0)<span class="keyword"> override</span></div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="keyword">        </span>{</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;            <span class="keywordtype">size_t</span> total_real_particles = this-&gt;base_particles_-&gt;total_real_particles_;</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;            this-&gt;setBodyUpdated();</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;            SetupReduce();</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;            ReturnType temp = <a class="code" href="namespace_s_p_h.html#a98d1943a04bfa98dcddd8cad05837153">ReduceIterator</a>(total_real_particles,</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;                                             <a class="code" href="class_s_p_h_1_1_particle_dynamics_reduce.html#a0da29bb747776e41caa375d67be5b656">initial_reference_</a>, functor_reduce_function_, reduce_operation_, dt);</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;            <span class="keywordflow">return</span> OutputResult(temp);</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;        };</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;        <span class="keyword">virtual</span> ReturnType parallel_exec(Real dt = 0.0)<span class="keyword"> override</span></div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;<span class="keyword">        </span>{</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;            <span class="keywordtype">size_t</span> total_real_particles = this-&gt;base_particles_-&gt;total_real_particles_;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;            this-&gt;setBodyUpdated();</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;            SetupReduce();</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;            ReturnType temp = <a class="code" href="namespace_s_p_h.html#a1d756805b80d14a9d88ad577232c0185">ReduceIterator_parallel</a>(total_real_particles,</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;                                                      <a class="code" href="class_s_p_h_1_1_particle_dynamics_reduce.html#a0da29bb747776e41caa375d67be5b656">initial_reference_</a>, functor_reduce_function_, reduce_operation_, dt);</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;            <span class="keywordflow">return</span> this-&gt;OutputResult(temp);</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;        };</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;        ReduceOperation reduce_operation_;</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;        std::string quantity_name_;</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;</div><div class="line"><a name="l00104"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_particle_dynamics_reduce.html#a0da29bb747776e41caa375d67be5b656">  104</a></span>&#160;        ReturnType <a class="code" href="class_s_p_h_1_1_particle_dynamics_reduce.html#a0da29bb747776e41caa375d67be5b656">initial_reference_</a>;</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetupReduce(){};</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;        <span class="keyword">virtual</span> ReturnType ReduceFunction(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) = 0;</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;        <span class="keyword">virtual</span> ReturnType OutputResult(ReturnType reduced_value) { <span class="keywordflow">return</span> reduced_value; };</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;        ReduceFunctor&lt;ReturnType&gt; functor_reduce_function_;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    };</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div><div class="line"><a name="l00115"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_interaction_dynamics.html">  115</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_interaction_dynamics.html">InteractionDynamics</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics.html">ParticleDynamics</a>&lt;void&gt;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    {</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_interaction_dynamics.html">InteractionDynamics</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body)</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;            : <a class="code" href="class_s_p_h_1_1_particle_dynamics.html">ParticleDynamics&lt;void&gt;</a>(sph_body),</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;              functor_interaction_(std::bind(&amp;InteractionDynamics::Interaction,</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;                                             <span class="keyword">this</span>, _1, _2)){};</div><div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_interaction_dynamics.html#a05a62b2b63bf6bdbd5b0ddfd2de13d1a">  122</a></span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_interaction_dynamics.html">InteractionDynamics</a>(){};</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;        StdVec&lt;ParticleDynamics&lt;void&gt; *&gt; <a class="code" href="class_s_p_h_1_1_interaction_dynamics.html#a05a62b2b63bf6bdbd5b0ddfd2de13d1a">pre_processes_</a>;</div><div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_interaction_dynamics.html#aae4505de78f5a7b5417c2470251af2ad">  127</a></span>&#160;        StdVec&lt;ParticleDynamics&lt;void&gt; *&gt; <a class="code" href="class_s_p_h_1_1_interaction_dynamics.html#aae4505de78f5a7b5417c2470251af2ad">post_processes_</a>;</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_interaction_dynamics.html#a477499ce3f12bda4231e88b4e0abe3bf">exec</a>(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> parallel_exec(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;        <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_combined_interaction_dynamics.html">CombinedInteractionDynamics</a>;</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> Interaction(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) = 0;</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;        <a class="code" href="namespace_s_p_h.html#aa72cf1f63790f923a029b77f683b9a5e">ParticleFunctor</a> functor_interaction_;</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;    };</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;</div><div class="line"><a name="l00144"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_combined_interaction_dynamics.html">  144</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_combined_interaction_dynamics.html">CombinedInteractionDynamics</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_interaction_dynamics.html">InteractionDynamics</a></div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;    {</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_combined_interaction_dynamics.html">CombinedInteractionDynamics</a>(<a class="code" href="class_s_p_h_1_1_interaction_dynamics.html">InteractionDynamics</a> &amp;dynamics_a, <a class="code" href="class_s_p_h_1_1_interaction_dynamics.html">InteractionDynamics</a> &amp;dynamics_b);</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_combined_interaction_dynamics.html">CombinedInteractionDynamics</a>(){};</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160; 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       <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_interaction_dynamics_splitting.html#a6389a33a740f6adfe679fa5115af78d1">exec</a>(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> parallel_exec(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;</div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;        <a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a> &amp;real_body_;</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;        <a class="code" href="namespace_s_p_h.html#ac592bbe202be73decfcbfe8201484ffa">SplitCellLists</a> &amp;split_cell_lists_;</div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160; 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ConstructorArgs&gt;</div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;        <a class="code" href="class_s_p_h_1_1_simple_particle_dynamics.html">SimpleParticleDynamics</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body, ConstructorArgs &amp;&amp;...args)</div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;            : <a class="code" href="class_s_p_h_1_1_body_dynamics_type.html">BodyDynamicsType</a>(sph_body),</div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;              local_dynamics_(sph_body, std::forward&lt;ConstructorArgs&gt;(args)...)</div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;        {</div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;            this-&gt;particle_functor_ = std::bind(&amp;LocalDynamicsSimple::update, &amp;local_dynamics_, _1, _2);</div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;        };</div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_simple_particle_dynamics.html">SimpleParticleDynamics</a>(){};</div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;</div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;        LocalDynamicsSimple &amp;LocalDynamics() { <span class="keywordflow">return</span> local_dynamics_; };</div><div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;</div><div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> exec(Real dt = 0.0)<span class="keyword"> override</span></div><div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;<span class="keyword">        </span>{</div><div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;            this-&gt;setBodyUpdated();</div><div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;            this-&gt;setupDynamics(dt); <span class="comment">//TODO: this function should be in LocalDynamicsSimple</span></div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;            BodyDynamicsType::exec(dt);</div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;        };</div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;</div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> parallel_exec(Real dt = 0.0)<span class="keyword"> override</span></div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;<span class="keyword">        </span>{</div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;            this-&gt;setBodyUpdated();</div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;            this-&gt;setupDynamics(dt); <span class="comment">//TODO: this function should be in LocalDynamicsSimple</span></div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;            BodyDynamicsType::parallel_exec(dt);</div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;        };</div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;    };</div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;</div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;    <span class="comment">//temporary usage before full revamping the code.</span></div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;    <span class="keyword">template</span> &lt;<span class="keyword">class</span> LocalDynamicsType&gt;</div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;    <span class="keyword">using</span> <a class="code" href="class_s_p_h_1_1_simple_particle_dynamics.html">SimpleDynamics</a> = <a class="code" href="class_s_p_h_1_1_simple_particle_dynamics.html">SimpleParticleDynamics&lt;BodyParticleDynamics, LocalDynamicsType&gt;</a>;</div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;}</div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;<span class="preprocessor">#endif // PARTICLE_DYNAMICS_ALGORITHMS_H</span></div><div class="ttc" id="namespace_s_p_h_html_ac592bbe202be73decfcbfe8201484ffa"><div class="ttname"><a href="namespace_s_p_h.html#ac592bbe202be73decfcbfe8201484ffa">SPH::SplitCellLists</a></div><div class="ttdeci">StdVec&lt; ConcurrentCellLists &gt; SplitCellLists</div><div class="ttdef"><b>Definition:</b> sph_data_containers.h:54</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_particle_dynamics_html"><div class="ttname"><a href="class_s_p_h_1_1_body_particle_dynamics.html">SPH::BodyParticleDynamics</a></div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:222</div></div>
<div class="ttc" id="base__particle__dynamics_8hpp_html"><div class="ttname"><a href="base__particle__dynamics_8hpp.html">base_particle_dynamics.hpp</a></div><div class="ttdoc">This is the implementation of the template class for 3D build. </div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_simple_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_simple.html">SPH::ParticleDynamicsSimple</a></div><div class="ttdoc">Simple particle dynamics without considering particle interaction. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:48</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_simple_html_a0d84f20b598c6da0894b837b94940bc3"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_simple.html#a0d84f20b598c6da0894b837b94940bc3">SPH::ParticleDynamicsSimple::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.cpp:15</div></div>
<div class="ttc" id="class_s_p_h_1_1_interaction_dynamics_splitting_html_a6389a33a740f6adfe679fa5115af78d1"><div class="ttname"><a href="class_s_p_h_1_1_interaction_dynamics_splitting.html#a6389a33a740f6adfe679fa5115af78d1">SPH::InteractionDynamicsSplitting::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.cpp:152</div></div>
<div class="ttc" id="namespace_s_p_h_html_a9eb18787be9f2a721cb1f360ba5429ff"><div class="ttname"><a href="namespace_s_p_h.html#a9eb18787be9f2a721cb1f360ba5429ff">SPH::ParticleIterator</a></div><div class="ttdeci">void ParticleIterator(size_t total_real_particles, const ParticleFunctor &amp;particle_functor, Real dt)</div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.cpp:12</div></div>
<div class="ttc" id="class_s_p_h_1_1_combined_interaction_dynamics_html"><div class="ttname"><a href="class_s_p_h_1_1_combined_interaction_dynamics.html">SPH::CombinedInteractionDynamics</a></div><div class="ttdoc">This is the class for combining several interactions dynamics, which share the particle loop but are ...</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:144</div></div>
<div class="ttc" id="class_s_p_h_1_1_simple_particle_dynamics_html"><div class="ttname"><a href="class_s_p_h_1_1_simple_particle_dynamics.html">SPH::SimpleParticleDynamics</a></div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:247</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_particle_dynamics_html_ada97707ae6f45fdc1f59bb4da28d3056"><div class="ttname"><a href="class_s_p_h_1_1_body_particle_dynamics.html#ada97707ae6f45fdc1f59bb4da28d3056">SPH::BodyParticleDynamics::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:230</div></div>
<div class="ttc" id="namespace_s_p_h_html_a98d1943a04bfa98dcddd8cad05837153"><div class="ttname"><a href="namespace_s_p_h.html#a98d1943a04bfa98dcddd8cad05837153">SPH::ReduceIterator</a></div><div class="ttdeci">ReturnType ReduceIterator(size_t total_real_particles, ReturnType temp, ReduceFunctor&lt; ReturnType &gt; &amp;reduce_functor, ReduceOperation &amp;reduce_operation, Real dt=0.0)</div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.hpp:43</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_reduce_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_reduce.html">SPH::ParticleDynamicsReduce</a></div><div class="ttdoc">Base abstract class for reduce. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:69</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_dynamics_type_html"><div class="ttname"><a href="class_s_p_h_1_1_body_dynamics_type.html">BodyDynamicsType</a></div></div>
<div class="ttc" id="class_s_p_h_1_1_interaction_dynamics_html_a05a62b2b63bf6bdbd5b0ddfd2de13d1a"><div class="ttname"><a href="class_s_p_h_1_1_interaction_dynamics.html#a05a62b2b63bf6bdbd5b0ddfd2de13d1a">SPH::InteractionDynamics::pre_processes_</a></div><div class="ttdeci">StdVec&lt; ParticleDynamics&lt; void &gt; * &gt; pre_processes_</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:122</div></div>
<div class="ttc" id="class_s_p_h_1_1_interaction_dynamics_with_update_html_aea7f57f16e7e9a34c7565cb353d6fc54"><div class="ttname"><a href="class_s_p_h_1_1_interaction_dynamics_with_update.html#aea7f57f16e7e9a34c7565cb353d6fc54">SPH::InteractionDynamicsWithUpdate::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.cpp:90</div></div>
<div class="ttc" id="namespace_s_p_h_html_a220a54bdf474f513e3ba2c479b4e395d"><div class="ttname"><a href="namespace_s_p_h.html#a220a54bdf474f513e3ba2c479b4e395d">SPH::ParticleIterator_parallel</a></div><div class="ttdeci">void ParticleIterator_parallel(size_t total_real_particles, const ParticleFunctor &amp;particle_functor, Real dt)</div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.cpp:18</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics1_level_html_ad26df033ea045dcc268756e821d588c7"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics1_level.html#ad26df033ea045dcc268756e821d588c7">SPH::ParticleDynamics1Level::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.cpp:116</div></div>
<div class="ttc" id="class_s_p_h_1_1_interaction_dynamics_splitting_html"><div class="ttname"><a href="class_s_p_h_1_1_interaction_dynamics_splitting.html">SPH::InteractionDynamicsSplitting</a></div><div class="ttdoc">This is for the splitting algorithm. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:202</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_reduce_html_a0da29bb747776e41caa375d67be5b656"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_reduce.html#a0da29bb747776e41caa375d67be5b656">SPH::ParticleDynamicsReduce::initial_reference_</a></div><div class="ttdeci">ReturnType initial_reference_</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:104</div></div>
<div class="ttc" id="base__particle__dynamics_8h_html"><div class="ttname"><a href="base__particle__dynamics_8h.html">base_particle_dynamics.h</a></div><div class="ttdoc">This is for the base classes of particle dynamics, which describe the interaction between particles...</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_reduce_html_ac99d4c39007ae77d09e51261ffc8528d"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics_reduce.html#ac99d4c39007ae77d09e51261ffc8528d">SPH::ParticleDynamicsReduce::exec</a></div><div class="ttdeci">virtual ReturnType exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:80</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics1_level_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics1_level.html">SPH::ParticleDynamics1Level</a></div><div class="ttdoc">This class includes an initialization, an interaction and a update steps. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:181</div></div>
<div class="ttc" id="class_s_p_h_1_1_interaction_dynamics_html"><div class="ttname"><a href="class_s_p_h_1_1_interaction_dynamics.html">SPH::InteractionDynamics</a></div><div class="ttdoc">This is the class for particle interaction with other particles. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:115</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html">SPH::SPHBody</a></div><div class="ttdoc">SPHBody is a base body with basic data and functions. Its derived class can be a real fluid body...</div><div class="ttdef"><b>Definition:</b> base_body.h:61</div></div>
<div class="ttc" id="class_s_p_h_1_1_interaction_dynamics_with_update_html"><div class="ttname"><a href="class_s_p_h_1_1_interaction_dynamics_with_update.html">SPH::InteractionDynamicsWithUpdate</a></div><div class="ttdoc">This class includes an interaction and a update steps. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:160</div></div>
<div class="ttc" id="namespace_s_p_h_html_aa72cf1f63790f923a029b77f683b9a5e"><div class="ttname"><a href="namespace_s_p_h.html#aa72cf1f63790f923a029b77f683b9a5e">SPH::ParticleFunctor</a></div><div class="ttdeci">std::function&lt; void(size_t, Real)&gt; ParticleFunctor</div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.h:49</div></div>
<div class="ttc" id="namespace_s_p_h_html_a1d756805b80d14a9d88ad577232c0185"><div class="ttname"><a href="namespace_s_p_h.html#a1d756805b80d14a9d88ad577232c0185">SPH::ReduceIterator_parallel</a></div><div class="ttdeci">ReturnType ReduceIterator_parallel(size_t total_real_particles, ReturnType temp, ReduceFunctor&lt; ReturnType &gt; &amp;reduce_functor, ReduceOperation &amp;reduce_operation, Real dt=0.0)</div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.hpp:54</div></div>
<div class="ttc" id="class_s_p_h_1_1_real_body_html"><div class="ttname"><a href="class_s_p_h_1_1_real_body.html">SPH::RealBody</a></div><div class="ttdoc">Derived body with inner particle configuration or inner interactions. After construction, the particle and material must be specified. </div><div class="ttdef"><b>Definition:</b> base_body.h:182</div></div>
<div class="ttc" id="class_s_p_h_1_1_interaction_dynamics_html_aae4505de78f5a7b5417c2470251af2ad"><div class="ttname"><a href="class_s_p_h_1_1_interaction_dynamics.html#aae4505de78f5a7b5417c2470251af2ad">SPH::InteractionDynamics::post_processes_</a></div><div class="ttdeci">StdVec&lt; ParticleDynamics&lt; void &gt; * &gt; post_processes_</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.h:127</div></div>
<div class="ttc" id="namespace_s_p_h_html"><div class="ttname"><a href="namespace_s_p_h.html">SPH</a></div><div class="ttdef"><b>Definition:</b> solid_body_supplementary.cpp:9</div></div>
<div class="ttc" id="class_s_p_h_1_1_interaction_dynamics_html_a477499ce3f12bda4231e88b4e0abe3bf"><div class="ttname"><a href="class_s_p_h_1_1_interaction_dynamics.html#a477499ce3f12bda4231e88b4e0abe3bf">SPH::InteractionDynamics::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.cpp:31</div></div>
<div class="ttc" id="class_s_p_h_1_1_combined_interaction_dynamics_html_ae8882d0cb0bfbf66fc4b08546ff7dfca"><div class="ttname"><a href="class_s_p_h_1_1_combined_interaction_dynamics.html#ae8882d0cb0bfbf66fc4b08546ff7dfca">SPH::CombinedInteractionDynamics::setupDynamics</a></div><div class="ttdeci">virtual void setupDynamics(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> particle_dynamics_algorithms.cpp:78</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics.html">SPH::ParticleDynamics</a></div><div class="ttdoc">The base class for all particle dynamics This class contains the only two interface functions availab...</div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.h:145</div></div>
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